Ares 0.8 brings back more features from Tiberian Sun, like the EM Pulse Cannon super weapon with several enhancements, and Toggle Power as a keyboard command along with support for AI players to shut down power consumers in case of an emergency to keep the base defenses online as long as possible. Two animation tags Scorch and Flamer used for napalm have been restored, and Tiberian Fiend like infantry units hiding on patches of Tiberium are possible again.
But there is also a new feature from the future: Academy buildings similar to those in Red Alert 3 selectively promote units when built, which allows for new tech structures or player buildable upgrade centers that, for instance, boost all aircraft or only all Tesla Tanks and Troopers.
Advanced Rubble can be customized, thanks to a contribution by Gluk-v48: the owner of destroyed and rebuilt structures can be set to neutral, the initial health is customizable and Engineers can be made to remove the rubble from the map instead of rebuilding it.
By coincidence, the repair animation was in focus of a group of changes: It can now be hidden from the enemy with a new tag, but it now also doesn't show if a building is cloaked so it won't give away base location. Temporal weapons prevent a building from being repaired, and thus the animation will not show for the duration of the attack either.
This release contains fewer new features, but still continues to improve on stability. Earlier code has been reworked and restructured, and issues were fixed where detected. Most changes were internal, and in the best case their presence is not noticable.