Today Ares 0.7 has been released, and it adds several new features, some known from the past.
Before celebrating the highlights of the newly added features, a short word on stability: The latest Ares 0.7 release fixes several memory issues which were caused by mixing the original game's memory manager with the Ares dll's memory manager. In the best case this lead to memory leaks, in the worst case on Windows 8 the game crashed. This is fixed now.
This Ares release is focused on weapons, and on restoring features from Tiberian Sun and its expansion pack Firestorm. The Splits missile logic known from the Cyborg Reaper has been implemented and the Airburst logic has been enhanced. This required Ranged and ProjectileRange to be (re)implemented as well, and they now work as they should. Additionally, BallisticScatter has been deglobalized and can now be defined per projectile, and warheads can prevent units from scattering.
The Hunter Seeker and Drop Pod super weapons have been restored and enhanced, and can now be used as in the previous game. A new tag prevents the Hunter Seeker from targeting too expensive or worthless units, and the Drop Pod units can be customized.
In campaign missions some "civilian" inhabitants like alligators were treated as enemies, yet in multiplayer matches they were ignored no matter how big the threat was. Ares adds a new tag so such units can always be considered as enemies. Another feature makes units a bit smarter. Usually, if an unarmed unit is attacked, no bystander would try to fend off the attacker. A new behavior can be enabled for AI and human players to repel attacks collectively, which for instance prevents Visceroids from tearing down an AI base all by themselves.
Modders can now set up the graphics used for campaign and multiplayer score screens for each side, thus more than the original three sides can have unique score screens. Also, the music theme played on the score screen is customizable, and as a bonus it can now differentiate whether a player was faster or slower than expected, or whether the player won or lost. The loading screen theme has been made an option for single player missions and for each side in multiplayer matches as well.
As always, many more small features and bugfixes were added and several internal parts of Ares updated. The documentation has been reworked slightly, too, and it should be easier to find information using the search feature. A What's New section has been requested for a long time, and it has been added as well.